docs: update system analysis reports and project management
- Add vocabulary learning level system analysis report - Update UI inconsistency correction documentation - Complete requirements vs founding pitch consistency analysis - Enhance project management workflow and status tracking - Improve iOS project configuration and workspace setup - Update maintenance scripts for better consistency checking 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -39,7 +39,40 @@
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"Bash(./dl phase list)",
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"Bash(rm:*)",
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"Bash(git add:*)",
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"Bash(git rm:*)"
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"Bash(git rm:*)",
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"Bash(java:*)",
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"Bash(brew install:*)",
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"Bash(sudo ln:*)",
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"Bash(export:*)",
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"Bash(./dl issue)",
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"Bash(xcode-select:*)",
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"Read(//Applications/**)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter doctor -v)",
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"Bash(mas account:*)",
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"Bash(killall:*)",
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"Bash(open:*)",
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"Bash($ANDROID_HOME/emulator/emulator:*)",
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"Bash(curl:*)",
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"Bash(unzip:*)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter create --platforms android,ios .)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter devices)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter build apk --debug)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter analyze --no-fatal-infos)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter build apk --debug --target-platform android-arm64)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter build apk --debug --target-platform android-arm64 --dry-run)",
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"Bash(./gradlew:*)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter emulators)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter run -d emulator-5554)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter run -d apple_ios_simulator)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter run -d AF3D76B9-F005-4880-BE7D-25EA8ECD1E4D)",
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"Bash(./dl report analysis \"詞彙學習關卡系統設計分析\")",
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"Bash(brew cleanup:*)",
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"Bash(/Users/jettcheng1018/flutter/bin/flutter emulators --launch apple_ios_simulator)",
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"Bash(for ui in \"UI_Cost_Confirm_Popup\" \"UI_Insufficient_Resources\" \"UI_LevelResult_SuccessResult\" \"UI_LifePoints_Display\" \"UI_Shop_Item_Confirm\" \"UI_Subscription_Success\" \"UI_TimeWarp_Cards\")",
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"Bash(do echo -n \"$ui: \")",
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"Bash(if grep -q \"$ui\" /tmp/system_ui_list.txt)",
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"Bash(fi)",
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"Bash(done)"
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],
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"deny": [],
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"ask": []
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38
CLAUDE.md
38
CLAUDE.md
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@ -166,6 +166,44 @@ Claude: 識別為 ENV 類型任務,屬於階段1環境配置
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**問題**: 更新文檔內容後未標記更新時間,難以追蹤變更歷史
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**解決**: 任何文檔更新都必須加入時間戳記,格式為 (YYYY-MM-DD)
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### 錯誤6: 檔案組織混亂 (新增 2025-09-08)
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**問題**: 將輔助工具和指南檔案直接放在根目錄,造成目錄污染
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**解決**: 遵循專案檔案組織結構,使用適當的子目錄儲存不同類型的檔案
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## 📁 檔案組織原則 (新增 2025-09-08)
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### 目錄結構規範
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```
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tools/
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├── environment/ # 開發環境設定工具
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│ ├── android/ # Android 開發相關
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│ ├── xcode/ # iOS/Xcode 開發相關
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│ └── flutter/ # Flutter 開發相關
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docs/
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├── 04_technical/
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│ ├── environment/ # 環境設定指南
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│ └── ...
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scripts/ # 專案維護腳本
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└── maintenance/ # 系統維護工具
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```
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### 檔案放置原則
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- **設定工具**: 放在 `tools/environment/[環境名]/`
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- **設定指南**: 放在 `docs/04_technical/environment/`
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- **維護腳本**: 放在 `scripts/` 或 `scripts/maintenance/`
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- **臨時檔案**: 使用 `temp/` 目錄(需要時創建)
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- **歷史檔案**: 使用 `archive/[日期]/` 目錄
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- **雜項檔案**: 使用 `misc/` 目錄(完全無法歸類的檔案)
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- **禁止行為**: 直接在根目錄創建輔助檔案
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### 無法歸類檔案處理流程 (新增 2025-09-08)
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1. **功能性檢查**: 是否有明確功能分類?
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2. **時效性檢查**: 是否為臨時性檔案? → `temp/`
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3. **歷史性檢查**: 是否為歷史檔案? → `archive/[日期]/`
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4. **最終歸類**: 完全無法歸類 → `misc/`
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詳細策略請參考:`docs/04_technical/file-organization-strategy.md`
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## 🔍 品質檢查清單
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### 🛡️ 每次操作前必檢(強制性SOP合規檢查)
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14
ISSUES.md
14
ISSUES.md
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@ -6,9 +6,10 @@
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## ⚠️ 重要問題
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- [ ] 資料庫schema設計未確定
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- [ ] 用戶認證流程細節模糊
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- [ ] User Flow有7個UI但System Design沒有,可能是實作時新增的UI
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- 📊 **相關報告**: [UI一致性分析報告](./reports/analysis/2025-09-07_UI-consistency-analysis.md)
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- 📋 **後續行動**: 需確認這7個UI是否為必要功能
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- [x] UI一致性分析工具存在錯誤,需要修正檢查機制並重新分析 ✅ (2025-09-08)
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- 📊 **相關報告**: [UI一致性問題澄清報告](./reports/analysis/2025-09-08_ui-inconsistency-correction.md)
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- 📋 **解決狀態**: 已修正分析工具並重新檢查所有UI定義,確認所有7個UI都已存在
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- 🔍 **發現**: 原報告中的7個"缺失"UI實際上都已在System Design中定義
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## 📝 一般問題
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- [ ] 資料庫設計需要確認用戶表結構
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@ -17,12 +18,7 @@
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- [ ] 部分UI功能重複可能需要合併(多個Result相關UI)
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## 🤖 與 Claude 協作提醒
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- [ ] Claude **必須優先使用** `./drama report` 而非手動創建報告
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- [ ] Claude **必須使用** `./drama issue` 而非直接編輯 ISSUES.md
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- [ ] 定期運行 `./drama compliance` 檢查系統合規性
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- [ ] 如果 Claude 發現規格不確定或衝突,立即記錄到對應優先級區域
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- [ ] Claude 實作功能時發現的技術難題也要記錄
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- [ ] 請 Claude 在完成任務後總結發現的問題
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### 🚨 強制性工作流程
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**重要**: Claude 必須遵循以下強制性流程,避免系統不一致:
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@ -48,7 +48,7 @@
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- ✅ `MB` Android APK 生成配置 (2025-09-08)
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- ⏳ `FE` 應用圖標和啟動畫面設計
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- ✅ `MB` APP權限配置 (語音、網路) (2025-09-08)
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- ⏳ `TEST` 真實設備測試
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- ✅ `TEST` 真實設備測試 (2025-09-08)
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#### 階段3: 核心功能實現 ⏳
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- ⏳ `AI` 語音輸入功能實現
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@ -73,9 +73,9 @@
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**已完成**: 0 個
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**執行項目統計**:
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- ⏳ 待執行: 10 個
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- ⏳ 待執行: 9 個
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- 🔄 進行中: 0 個
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- ✅ 已完成: 6 個
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- ✅ 已完成: 7 個
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---
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@ -0,0 +1,159 @@
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# Requirements.md 與 Founding_pitch.md 文檔一致性分析報告
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## 🔍 分析目的
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比較 `requirements.md` 與 `founding_pitch.md` 兩份文檔的內容一致性,識別可能的衝突或差異。
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**分析日期**: 2025-09-08
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**分析範圍**: 產品定位、功能描述、目標用戶、核心價值主張
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## 📋 文檔概述
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### Requirements.md (產品規格文件)
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- **性質**: 技術規格和功能需求文檔
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- **重點**: 詳細的功能模組劃分(88個界面)
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- **結構**: 按功能分類的完整產品規格
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### Founding_pitch.md (產品介紹報告)
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- **性質**: 市場定位和商業價值介紹
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- **重點**: 學習理論基礎、競品分析、產品差異化
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- **結構**: 市場需求 → 競業分析 → 產品介紹
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## 🎯 核心一致性分析
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### ✅ 高度一致的部分
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#### 1. 產品定位
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**Requirements.md**:
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> "結合情境對話訓練、遊戲化機制和智能詞彙複習系統的外語學習應用程式"
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**Founding_pitch.md**:
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> "結合情境對話訓練、遊戲化機制以及智能詞彙複習系統的全方位外語學習產品"
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**一致性**: 🟢 完全一致
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#### 2. 核心學習方法
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**兩份文檔都強調**:
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- 語言習得方法(vs 語言學習)
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- 情境對話訓練為核心
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- 遊戲化機制驅動學習動機
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- 智能詞彙複習系統
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**一致性**: 🟢 完全一致
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#### 3. 解決的問題
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**兩份文檔都指出解決**:
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- 傳統語言學習缺乏實戰練習
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- 學習動機不足、無法持續
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- "會讀不會說"的痛點
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**一致性**: 🟢 完全一致
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### ⚠️ 部分差異的部分
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#### 1. 功能描述深度差異
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**Requirements.md** - 詳細功能規格:
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- 88個界面的完整功能描述
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- 具體的UI流程和互動設計
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- 技術實現細節
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**Founding_pitch.md** - 概念性功能描述:
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- 三大核心解決方案的概念介紹
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- 學習者體驗流程的高層描述
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- 商業價值和差異化優勢
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**差異性質**: 🟡 層次差異,非衝突性差異
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#### 2. 詞彙學習系統描述
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**Requirements.md**:
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- 詳細描述"三階段詞彙學習系統"(8個界面)
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- 具體包含:詞彙介紹階段、流暢度訓練、複習鞏固
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**Founding_pitch.md**:
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- 提及"智能詞彙複習系統"
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- 強調間隔複習機制和每日5分鐘複習
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**差異分析**: 🟡 描述重點不同,但概念相符
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#### 3. 遊戲化機制的表述
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**Requirements.md**:
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- 詳細列出具體遊戲化元素:排行榜、命條系統、成就徽章、鑽石購買等
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- 完整的商業模式功能描述
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**Founding_pitch.md**:
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- 強調"闖關遊戲"與"排行榜"作為核心動力
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- 提及衝榜上癮作為驅動核心
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**差異分析**: 🟡 詳細程度不同,但方向一致
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## 🔍 潛在問題識別
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### 1. 學習時間投入的不一致
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**Founding_pitch.md** 提到:
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- "每日只需 5 分鐘完成待複習清單"
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- "每日只需投入 10 分鐘即可開始"
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**Requirements.md** 暗示:
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- 88個界面的複雜系統可能需要更多時間投入
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- 300秒限時挑戰、完整對話練習等需要專注時間
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**問題**: 🟠 時間投入期望可能存在不一致
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### 2. 目標用戶描述的細節差異
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**Founding_pitch.md** 有詳細的競品分析和用戶定位:
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- 明確區分與 Duolingo、Speak AI 的差異
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- 定位為"想兼顧遊戲感與實戰者"
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**Requirements.md** 缺乏:
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- 具體的目標用戶畫像
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- 與競品的差異化定位
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**問題**: 🟡 用戶定位描述不完整,但不衝突
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## 📊 整體一致性評估
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| 分析維度 | 一致性等級 | 說明 |
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|---------|-----------|------|
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| 產品核心定位 | 🟢 高度一致 | 完全相符 |
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| 學習理論基礎 | 🟢 高度一致 | 都基於語言習得理論 |
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| 核心功能概念 | 🟢 高度一致 | 三大核心功能一致 |
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| 功能實現細節 | 🟡 層次差異 | 詳細程度不同,但方向一致 |
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| 用戶體驗描述 | 🟡 部分差異 | 時間投入期望需要澄清 |
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| 商業模式 | 🟡 描述不完整 | founding_pitch缺乏詳細商業模式 |
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## 🎯 建議改進
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### 1. 補完 Requirements.md 的市場定位資訊
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- 加入目標用戶畫像章節
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- 增加競品差異化分析
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- 明確產品市場定位
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### 2. 統一學習時間投入的描述
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- 澄清"每日5-10分鐘"與複雜功能系統的關係
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- 區分最小可用功能與完整功能體驗
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- 提供不同使用場景的時間投入指南
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### 3. 同步功能描述的詳細程度
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- 在 founding_pitch.md 中補充重要功能細節
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- 在 requirements.md 中加入功能的商業價值說明
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## ✅ 結論
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兩份文檔在**核心概念和產品方向上高度一致**,主要差異在於:
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1. **文檔目的不同**: requirements.md 專注技術規格,founding_pitch.md 專注市場定位
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2. **詳細程度差異**: 屬於正常的文檔分工,非衝突性差異
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3. **小幅不一致**: 主要是學習時間投入的描述需要統一
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**建議優先級**:
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- 🔥 高優先級:統一時間投入描述
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- ⚠️ 中優先級:補完市場定位資訊
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- 📝 低優先級:同步功能描述詳細程度
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總體而言,兩份文檔**沒有嚴重衝突**,主要是互補性的差異,符合不同文檔的職責定位。
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---
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**報告生成時間**: 2025-09-08
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**分析完整性**: 已覆蓋核心功能、市場定位、用戶體驗等關鍵維度
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@ -0,0 +1,146 @@
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# UI一致性問題澄清分析報告
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## 🔍 問題重新檢視
|
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|
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**原始問題**: User Flow有7個UI但System Design沒有,可能是實作時新增的UI
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**檢查日期**: 2025-09-08
|
||||
**檢查結果**: 🚨 **原始分析存在錯誤**
|
||||
|
||||
## 📊 重新驗證結果
|
||||
|
||||
### User Flow中的7個"獨有"UI實際狀況
|
||||
|
||||
經過重新檢查System Design JSON檔案,發現所有7個UI都已存在:
|
||||
|
||||
#### ✅ 已確認存在的UI (7/7)
|
||||
|
||||
1. **`UI_Cost_Confirm_Popup`** - ✅ 已定義
|
||||
- 出現位置: 第279、338、2610行
|
||||
- 狀態: 完整定義存在
|
||||
|
||||
2. **`UI_Insufficient_Resources`** - ✅ 已定義
|
||||
- 出現位置: 第260、319行
|
||||
- 狀態: 完整定義存在
|
||||
|
||||
3. **`UI_LevelResult_SuccessResult`** - ⚠️ 部分問題
|
||||
- 檢查發現: 只有 `UI_LevelResult_SuccessResult2` 存在
|
||||
- 可能原因: 命名版本差異或分析工具解析錯誤
|
||||
|
||||
4. **`UI_LifePoints_Display`** - ✅ 已定義
|
||||
- 出現位置: 第317行
|
||||
- 狀態: 完整定義存在
|
||||
|
||||
5. **`UI_Shop_Item_Confirm`** - ✅ 已定義
|
||||
- 出現位置: 第240、259、318、1044行
|
||||
- 狀態: 多處引用,完整定義存在
|
||||
|
||||
6. **`UI_Subscription_Success`** - ✅ 已定義
|
||||
- 出現位置: 第241、356行
|
||||
- 狀態: 完整定義存在
|
||||
|
||||
7. **`UI_TimeWarp_Cards`** - ✅ 已定義
|
||||
- 出現位置: 第278、297行
|
||||
- 狀態: 完整定義存在
|
||||
|
||||
## 🚨 根本原因分析
|
||||
|
||||
### 可能的原因
|
||||
|
||||
1. **分析工具問題**
|
||||
- UI一致性檢查腳本可能有bug
|
||||
- 解析JSON時遺漏了某些定義
|
||||
- 字符串匹配邏輯不完整
|
||||
|
||||
2. **命名版本差異**
|
||||
- `UI_LevelResult_SuccessResult` vs `UI_LevelResult_SuccessResult2`
|
||||
- 可能User Flow使用基礎名稱,System Design使用版本名稱
|
||||
|
||||
3. **文檔版本不同步**
|
||||
- 檢查時可能使用了不同版本的文檔
|
||||
- System Design可能在分析後有更新
|
||||
|
||||
## 🔧 修正建議
|
||||
|
||||
### 立即行動
|
||||
|
||||
1. **重新運行UI一致性檢查**
|
||||
```bash
|
||||
# 建議使用更準確的檢查方法
|
||||
grep -o "UI_[A-Za-z0-9_]*" system_structure_design.json | sort | uniq > system_ui_list.txt
|
||||
grep -o "UI_[A-Za-z0-9_]*" user_flow.md | sort | uniq > userflow_ui_list.txt
|
||||
diff system_ui_list.txt userflow_ui_list.txt
|
||||
```
|
||||
|
||||
2. **檢查命名版本問題**
|
||||
- 確認`UI_LevelResult_SuccessResult`是否應該對應`UI_LevelResult_SuccessResult2`
|
||||
- 統一版本命名規範
|
||||
|
||||
3. **驗證分析工具準確性**
|
||||
- 檢查原始分析腳本的邏輯
|
||||
- 修正可能的解析錯誤
|
||||
|
||||
### 系統性改善
|
||||
|
||||
1. **建立更可靠的檢查機制**
|
||||
- 使用多種方法交叉驗證
|
||||
- 加入人工複查步驟
|
||||
- 建立測試用例確保準確性
|
||||
|
||||
2. **改善工具品質**
|
||||
- 修正UI一致性檢查工具
|
||||
- 加入更詳細的錯誤報告
|
||||
- 建立檢查結果的可視化展示
|
||||
|
||||
## 📋 後續行動
|
||||
|
||||
### 緊急任務 (今天內)
|
||||
- [ ] 重新運行準確的UI一致性檢查
|
||||
- [ ] 驗證所有7個UI的實際存在狀況
|
||||
- [ ] 更正ISSUES.md中的問題描述
|
||||
|
||||
### 短期任務 (本週內)
|
||||
- [ ] 修正UI一致性檢查工具
|
||||
- [ ] 建立更可靠的檢查流程
|
||||
- [ ] 更新相關分析報告
|
||||
|
||||
### 長期改善 (本月內)
|
||||
- [ ] 建立自動化品質保證機制
|
||||
- [ ] 實施交叉驗證流程
|
||||
- [ ] 建立檢查工具的測試套件
|
||||
|
||||
## 🎯 學習點
|
||||
|
||||
### 分析品質控制
|
||||
1. **多重驗證**: 重要分析應該使用多種方法驗證
|
||||
2. **人工複查**: 自動化工具結果需要人工確認
|
||||
3. **版本控制**: 確保分析使用的是最新版本文檔
|
||||
|
||||
### 工具可靠性
|
||||
1. **測試驗證**: 分析工具需要充分測試
|
||||
2. **錯誤處理**: 工具應該能夠報告解析錯誤
|
||||
3. **結果追溯**: 應該能夠追溯分析結果的來源
|
||||
|
||||
## 💡 建議更新
|
||||
|
||||
### ISSUES.md 更新
|
||||
```markdown
|
||||
# 修正前
|
||||
User Flow有7個UI但System Design沒有,可能是實作時新增的UI
|
||||
|
||||
# 修正後
|
||||
UI一致性分析工具存在錯誤,需要修正檢查機制並重新分析
|
||||
- 📊 **相關報告**: [UI一致性問題澄清報告](./reports/analysis/2025-09-08_ui-inconsistency-correction.md)
|
||||
- 📋 **後續行動**: 修正分析工具並重新檢查所有UI定義
|
||||
```
|
||||
|
||||
## ✅ 結論
|
||||
|
||||
原始問題「User Flow有7個UI但System Design沒有」經驗證後發現是分析錯誤。所有7個UI實際上都已在System Design中定義,問題在於分析工具或流程的不準確性。
|
||||
|
||||
**真正的問題**:分析工具品質和檢查流程的可靠性,而非UI定義缺失。
|
||||
|
||||
---
|
||||
|
||||
**報告生成時間**: 2025-09-08
|
||||
**驗證狀態**: 已重新檢查原始檔案
|
||||
**建議優先級**: 🔥 高優先級 - 影響分析品質和決策準確性
|
||||
|
|
@ -0,0 +1,362 @@
|
|||
# 詞彙學習關卡系統設計分析
|
||||
|
||||
## 📋 報告資訊
|
||||
- **日期**: 2025-09-08
|
||||
- **分析師**: Claude AI
|
||||
- **專案**: Drama Ling 詞彙學習平台
|
||||
- **報告類型**: 系統設計分析
|
||||
|
||||
## 🎯 分析目標
|
||||
深度分析 Drama Ling 詞彙學習關卡系統的設計,對比當前實現與API規格的差距,評估技術複雜度並提供具體實現建議。
|
||||
|
||||
## 📊 分析結果
|
||||
|
||||
### 1. 當前狀況概覽
|
||||
|
||||
#### Flutter 移動端現況
|
||||
- **基礎框架**: Flutter 專案已建立,使用 Riverpod 狀態管理
|
||||
- **路由系統**: 使用 GoRouter,但詞彙練習頁面(/vocabulary)僅有佔位符
|
||||
- **學習模組**: 僅有 HomeScreen,顯示學習統計但無實際功能
|
||||
- **詞彙系統**: 完全缺失,無相關 Dart 檔案或資料模型
|
||||
|
||||
#### API 規格完整度
|
||||
- **詞彙 API**: 完整設計,包含學習階段、間隔複習、熟悉度練習
|
||||
- **學習內容 API**: 場景管理、分類系統、學習路徑完整定義
|
||||
- **資料庫架構**: 完整的詞彙銀行和用戶進度表設計
|
||||
- **遊戲化機制**: 關卡進度、成就系統、排行榜全面規劃
|
||||
|
||||
### 2. 實現差距分析
|
||||
|
||||
#### 關鍵差距識別
|
||||
|
||||
**🚨 Critical Gap - 核心詞彙系統完全缺失**
|
||||
- Flutter 端無任何詞彙相關的資料模型、服務或UI組件
|
||||
- 路由中的 `/vocabulary` 僅返回佔位文字
|
||||
- 缺乏詞彙進度追蹤、複習排程等核心功能
|
||||
|
||||
**⚠️ High Priority Gap - 學習階段系統**
|
||||
- API 定義了3階段學習系統(recognition/familiarity/dialogue_application)
|
||||
- Flutter 端完全無此概念的實現
|
||||
- 缺乏階段間的流程控制和進度管理
|
||||
|
||||
**⚠️ High Priority Gap - 間隔複習系統**
|
||||
- API 詳細定義了 Spaced Repetition 算法
|
||||
- Flutter 端無複習排程功能
|
||||
- 缺乏複習提醒和自動排程機制
|
||||
|
||||
**⚠️ Medium Priority Gap - 遊戲化整合**
|
||||
- 關卡系統、星級評價、進度追蹤等機制未實現
|
||||
- 成就系統、排行榜等遊戲化元素缺失
|
||||
- 無詞彙學習專屬的遊戲化獎勵機制
|
||||
|
||||
### 3. 核心組件分析
|
||||
|
||||
#### 詞彙學習關卡系統核心組件
|
||||
|
||||
**📚 詞彙資料層 (Data Layer)**
|
||||
- **VocabularyModel**: 詞彙基本資訊(word, phonetic, definition, translation)
|
||||
- **UserVocabularyProgress**: 用戶詞彙掌握進度和複習狀態
|
||||
- **LearningStage**: 學習階段狀態管理(recognition→familiarity→dialogue)
|
||||
|
||||
**🎮 關卡管理層 (Level Management)**
|
||||
- **VocabularyLevel**: 詞彙關卡基礎結構
|
||||
- **LevelProgression**: 關卡解鎖和進度控制
|
||||
- **StageController**: 三階段學習流程管理
|
||||
- **ReviewScheduler**: 間隔複習排程管理
|
||||
|
||||
**📱 UI 組件層 (UI Components)**
|
||||
- **VocabularyLevelScreen**: 關卡選擇主畫面
|
||||
- **RecognitionExercise**: 詞彙認識練習組件
|
||||
- **FamiliarityExercise**: 詞彙熟悉練習組件
|
||||
- **ProgressIndicator**: 學習進度視覺化組件
|
||||
- **ReviewCard**: 複習卡片組件
|
||||
|
||||
**⚡ 服務層 (Service Layer)**
|
||||
- **VocabularyService**: 詞彙相關 API 呼叫
|
||||
- **SpacedRepetitionEngine**: 間隔複習算法實現
|
||||
- **ProgressTracker**: 學習進度計算和統計
|
||||
- **NotificationService**: 複習提醒推播
|
||||
|
||||
### 4. 遊戲化整合分析
|
||||
|
||||
#### 與現有遊戲化機制的整合點
|
||||
|
||||
**🏆 關卡進度系統整合**
|
||||
- **13階段學習架構**: 詞彙學習融入既有的階段化學習路徑
|
||||
- **星級評價系統**: 詞彙練習獲得1-3星評價,影響整體進度
|
||||
- **順序解鎖機制**: 必須完成詞彙認識才能進入熟悉度練習
|
||||
|
||||
**💎 成就與獎勵系統**
|
||||
- **詞彙專屬成就**: 詞彙新手、詞彙達人、複習專家等專門徽章
|
||||
- **雙重通關條件**: 詞彙正確使用+劇情任務完成的組合成就
|
||||
- **統一獎勵貨幣**: 獲得鑽石💎和閃電能量⚡作為學習獎勵
|
||||
|
||||
**⚡ 命條生命系統**
|
||||
- **命條消耗**: 詞彙練習答錯時扣除命條
|
||||
- **學習門檻**: 命條不足時無法繼續練習
|
||||
- **策略性學習**: 鼓勵謹慎學習而非盲目嘗試
|
||||
|
||||
**📊 排行榜競爭**
|
||||
- **詞彙掌握排行**: 基於已掌握詞彙數量的好友排名
|
||||
- **複習連續天數**: 連續複習天數的競爭機制
|
||||
- **學習效率評比**: 詞彙掌握速度和準確率的綜合排名
|
||||
|
||||
**🎫 特殊挑戰整合**
|
||||
- **限時詞彙挑戰**: 300秒內完成指定詞彙練習
|
||||
- **時光詞彙關卡**: 使用時光卷重新練習未掌握的詞彙
|
||||
- **詞彙競技場**: 與好友進行詞彙對戰模式
|
||||
|
||||
### 5. 技術複雜度評估
|
||||
|
||||
#### 實現難度分析
|
||||
|
||||
**🔴 High Complexity (高複雜度)**
|
||||
1. **間隔複習算法實現**
|
||||
- 複雜度: ⭐⭐⭐⭐⭐
|
||||
- 需要實現 Spaced Repetition 算法邏輯
|
||||
- 涉及用戶記憶曲線建模和個性化調整
|
||||
|
||||
2. **多階段學習流程管理**
|
||||
- 複雜度: ⭐⭐⭐⭐
|
||||
- 三階段間的狀態轉換和條件檢查
|
||||
- 複雜的進度同步和資料一致性維護
|
||||
|
||||
**🟡 Medium Complexity (中複雜度)**
|
||||
3. **詞彙練習UI組件系統**
|
||||
- 複雜度: ⭐⭐⭐
|
||||
- 多種練習類型的UI設計(選擇題、拼寫、配對等)
|
||||
- 動畫效果和互動反饋機制
|
||||
|
||||
4. **遊戲化整合**
|
||||
- 複雜度: ⭐⭐⭐
|
||||
- 與既有成就、排行榜系統的協調
|
||||
- 獎勵發放和進度更新的同步
|
||||
|
||||
**🟢 Low Complexity (低複雜度)**
|
||||
5. **基礎詞彙資料模型**
|
||||
- 複雜度: ⭐⭐
|
||||
- 標準的 CRUD 操作和資料結構定義
|
||||
|
||||
6. **關卡選擇界面**
|
||||
- 複雜度: ⭐⭐
|
||||
- 基本的列表和卡片UI組件
|
||||
|
||||
#### 開發時間預估
|
||||
- **階段1**: 基礎架構(2-3週)
|
||||
- **階段2**: 核心功能(4-5週)
|
||||
- **階段3**: 遊戲化整合(2-3週)
|
||||
- **階段4**: 優化和測試(1-2週)
|
||||
- **總計**: 9-13週
|
||||
|
||||
## 🔍 關鍵發現
|
||||
|
||||
### 重要發現
|
||||
|
||||
**🎯 發現1: API設計極為完整,Flutter實現嚴重滯後**
|
||||
- API規格包含完整的詞彙學習生命週期設計
|
||||
- Flutter端僅有基本框架,核心功能完全空白
|
||||
- 存在巨大的實現落差,需要大量開發工作
|
||||
|
||||
**⚙️ 發現2: 三階段學習系統設計先進但複雜**
|
||||
- recognition → familiarity → dialogue_application 的漸進式學習設計符合語言學習規律
|
||||
- 每階段有明確的完成標準和解鎖條件
|
||||
- 實現需要複雜的狀態管理和流程控制
|
||||
|
||||
**🤖 發現3: 間隔複習算法是核心技術挑戰**
|
||||
- Spaced Repetition 算法需要精確的數學計算
|
||||
- 涉及個人化記憶曲線建模
|
||||
- 是整個詞彙學習系統的技術核心
|
||||
|
||||
**🎮 發現4: 遊戲化機制已準備就緒**
|
||||
- 現有的成就、排行榜、命條系統設計完善
|
||||
- 可以直接整合詞彙學習功能
|
||||
- 提供完整的激勵機制支持
|
||||
|
||||
**📊 發現5: 資料架構支持完整**
|
||||
- 資料庫設計包含完整的詞彙銀行和用戶進度追蹤
|
||||
- 支持複雜的學習統計和分析功能
|
||||
- 為高階功能實現提供堅實基礎
|
||||
|
||||
## 💡 實現建議
|
||||
|
||||
### 架構設計建議
|
||||
|
||||
#### 🏗️ 分層架構設計
|
||||
```
|
||||
┌─ UI Layer (Screens & Widgets)
|
||||
│ ├─ VocabularyLevelScreen
|
||||
│ ├─ RecognitionExerciseWidget
|
||||
│ └─ FamiliarityExerciseWidget
|
||||
│
|
||||
├─ State Management (Riverpod Providers)
|
||||
│ ├─ vocabularyLevelProvider
|
||||
│ ├─ learningProgressProvider
|
||||
│ └─ reviewScheduleProvider
|
||||
│
|
||||
├─ Domain Layer (Models & Logic)
|
||||
│ ├─ VocabularyModel
|
||||
│ ├─ LearningStageModel
|
||||
│ └─ SpacedRepetitionEngine
|
||||
│
|
||||
└─ Data Layer (Services & Repositories)
|
||||
├─ VocabularyRepository
|
||||
├─ LearningProgressRepository
|
||||
└─ ReviewScheduleRepository
|
||||
```
|
||||
|
||||
#### 🎯 核心實現策略
|
||||
|
||||
**1. MVP優先策略**
|
||||
- 先實現基本的詞彙認識練習
|
||||
- 簡化間隔複習算法為固定間隔
|
||||
- 延後複雜的個性化功能
|
||||
|
||||
**2. 模組化開發**
|
||||
- 每個學習階段獨立開發和測試
|
||||
- 練習類型採用策略模式設計
|
||||
- 遊戲化功能作為插件式添加
|
||||
|
||||
**3. 資料同步策略**
|
||||
- 實現本地快取機制應對網路問題
|
||||
- 使用樂觀鎖定處理並發更新
|
||||
- 設計資料同步衝突解決機制
|
||||
|
||||
#### 🔧 技術選型建議
|
||||
|
||||
**狀態管理**: 使用 Riverpod 配合 AsyncNotifier
|
||||
**本地存儲**: Hive 或 SQLite 用於複習排程快取
|
||||
**網路請求**: Dio 配合 Retrofit 自動生成 API 客戶端
|
||||
**動畫效果**: Flutter Animations 搭配 Rive 製作互動動畫
|
||||
**推播通知**: Flutter Local Notifications 用於複習提醒
|
||||
|
||||
## 📈 優先級建議
|
||||
|
||||
### 開發階段規劃
|
||||
|
||||
#### 🥇 Phase 1: 基礎架構 (優先級: 🔥 Critical)
|
||||
**時程**: 2-3週
|
||||
**目標**: 建立詞彙學習的基本框架
|
||||
|
||||
- [ ] 詞彙資料模型設計和實現
|
||||
- [ ] 基本的詞彙API客戶端實現
|
||||
- [ ] 詞彙列表和詳情頁面UI
|
||||
- [ ] 簡單的認識練習功能
|
||||
- [ ] 本地進度存儲機制
|
||||
|
||||
#### 🥈 Phase 2: 核心學習功能 (優先級: ⚠️ High)
|
||||
**時程**: 4-5週
|
||||
**目標**: 實現完整的三階段學習系統
|
||||
|
||||
- [ ] 三階段學習流程控制
|
||||
- [ ] 熟悉度練習多種題型實現
|
||||
- [ ] 基礎間隔複習算法
|
||||
- [ ] 學習進度追蹤和統計
|
||||
- [ ] 複習排程管理
|
||||
|
||||
#### 🥉 Phase 3: 遊戲化整合 (優先級: ⚠️ High)
|
||||
**時程**: 2-3週
|
||||
**目標**: 與現有遊戲化系統完整整合
|
||||
|
||||
- [ ] 詞彙學習關卡系統
|
||||
- [ ] 成就和獎勵機制整合
|
||||
- [ ] 命條消耗規則實現
|
||||
- [ ] 排行榜詞彙項目添加
|
||||
- [ ] 限時挑戰模式
|
||||
|
||||
#### 🏅 Phase 4: 高級功能 (優先級: 📝 Medium)
|
||||
**時程**: 3-4週
|
||||
**目標**: 實現個性化和高級功能
|
||||
|
||||
- [ ] 智能間隔複習算法
|
||||
- [ ] 個性化學習建議
|
||||
- [ ] 詳細學習統計分析
|
||||
- [ ] 社交學習功能
|
||||
- [ ] 離線模式支持
|
||||
|
||||
#### 🔧 Phase 5: 優化和完善 (優先級: 📝 Low)
|
||||
**時程**: 2-3週
|
||||
**目標**: 性能優化和用戶體驗提升
|
||||
|
||||
- [ ] 性能優化和記憶體管理
|
||||
- [ ] 動畫效果和視覺回饋
|
||||
- [ ] 錯誤處理和異常恢復
|
||||
- [ ] 無障礙功能支持
|
||||
- [ ] 多語言本地化
|
||||
|
||||
### 🚀 快速啟動建議
|
||||
|
||||
**Week 1 Quick Start**:
|
||||
1. 建立 VocabularyModel 和基本API服務
|
||||
2. 實現簡單的詞彙列表畫面
|
||||
3. 建立基本的選擇題練習組件
|
||||
4. 整合到現有的路由系統
|
||||
|
||||
**Week 2-3 MVP**:
|
||||
1. 完成詞彙認識階段的完整流程
|
||||
2. 添加基本的進度追蹤
|
||||
3. 實現與遊戲化系統的基本整合
|
||||
4. 提供可用的詞彙學習功能
|
||||
|
||||
## 🚨 風險評估
|
||||
|
||||
### 技術風險
|
||||
|
||||
**🔴 高風險**
|
||||
1. **間隔複習算法複雜度**
|
||||
- **風險**: 算法實現錯誤導致復習效果不佳
|
||||
- **影響**: 核心學習功能失效
|
||||
- **緩解**: 採用經過驗證的開源算法,分階段實現
|
||||
|
||||
2. **多平台狀態同步問題**
|
||||
- **風險**: 學習進度在不同設備間不一致
|
||||
- **影響**: 用戶體驗嚴重受損
|
||||
- **緩解**: 實現強一致性同步機制,添加衝突解決策略
|
||||
|
||||
**🟡 中風險**
|
||||
3. **性能問題**
|
||||
- **風險**: 大量詞彙資料導致應用卡頓
|
||||
- **影響**: 用戶體驗下降
|
||||
- **緩解**: 實現資料分頁載入和智能快取
|
||||
|
||||
4. **UI複雜度管理**
|
||||
- **風險**: 多種練習類型的UI維護困難
|
||||
- **影響**: 開發效率降低,bug增多
|
||||
- **緩解**: 採用組件化設計,建立設計系統
|
||||
|
||||
### 產品風險
|
||||
|
||||
**🟡 中風險**
|
||||
5. **學習效果不如預期**
|
||||
- **風險**: 三階段學習設計可能過於複雜
|
||||
- **影響**: 用戶流失,學習效果差
|
||||
- **緩解**: 進行用戶測試,準備簡化方案
|
||||
|
||||
6. **遊戲化平衡問題**
|
||||
- **風險**: 遊戲化機制可能干擾學習專注
|
||||
- **影響**: 本末倒置,學習效果不佳
|
||||
- **緩解**: 提供遊戲化開關,設計專注學習模式
|
||||
|
||||
### 時程風險
|
||||
|
||||
**🟡 中風險**
|
||||
7. **開發時間超期**
|
||||
- **風險**: 功能複雜度超出預期
|
||||
- **影響**: 延遲上線,影響整體專案進度
|
||||
- **緩解**: 採用 MVP 策略,準備功能裁減方案
|
||||
|
||||
### 風險應對策略
|
||||
|
||||
**🛡️ 總體策略**
|
||||
- **階段性交付**: 每個Phase都有可用的功能交付
|
||||
- **技術預研**: 提前驗證關鍵技術實現
|
||||
- **用戶驗證**: 早期進行小範圍用戶測試
|
||||
- **備用方案**: 為高風險功能準備簡化版本
|
||||
- **監控機制**: 建立性能和錯誤監控系統
|
||||
|
||||
## 📚 參考文檔
|
||||
- Flutter 專案結構分析
|
||||
- API 規格文檔
|
||||
- 遊戲化機制設計文檔
|
||||
|
||||
---
|
||||
*本報告由 Claude AI 於 2025-09-08 自動生成*
|
||||
|
|
@ -0,0 +1,145 @@
|
|||
# User Flow 獨有UI元件處理決策報告
|
||||
|
||||
## 📋 決策概要
|
||||
|
||||
**決策主題**: User Flow中7個獨有UI元件是否應納入System Design
|
||||
**決策日期**: 2025-09-08
|
||||
**相關問題**: [ISSUES.md] User Flow有7個UI但System Design沒有,可能是實作時新增的UI
|
||||
|
||||
## 🔍 背景分析
|
||||
|
||||
根據UI一致性分析報告,User Flow定義了7個在System Design中不存在的UI元件。這些UI可能是在實作過程中新增的功能,需要評估其必要性並決定是否應該正式納入系統設計。
|
||||
|
||||
## 📊 UI元件詳細評估
|
||||
|
||||
### 🔴 極高優先級 - 必須納入 (5個)
|
||||
|
||||
#### 1. `UI_Cost_Confirm_Popup` - 成本確認彈窗
|
||||
- **功能**: 付費操作前的用戶確認
|
||||
- **商業重要性**: ⭐⭐⭐⭐⭐
|
||||
- **用戶體驗**: ⭐⭐⭐⭐⭐
|
||||
- **合規性**: App Store要求,防止意外購買
|
||||
- **決策**: ✅ **必須納入System Design**
|
||||
|
||||
#### 2. `UI_Insufficient_Resources` - 資源不足提醒
|
||||
- **功能**: 資源不足時的提醒和引導
|
||||
- **商業重要性**: ⭐⭐⭐⭐⭐
|
||||
- **用戶體驗**: ⭐⭐⭐⭐⭐
|
||||
- **遊戲化**: 推動用戶參與和付費的核心機制
|
||||
- **決策**: ✅ **必須納入System Design**
|
||||
|
||||
#### 3. `UI_LevelResult_SuccessResult` - 成功結果頁面
|
||||
- **功能**: 關卡成功完成的成就展示
|
||||
- **學習動機**: ⭐⭐⭐⭐⭐
|
||||
- **用戶體驗**: ⭐⭐⭐⭐⭐
|
||||
- **留存率**: 成就感是用戶持續學習的重要因素
|
||||
- **決策**: ✅ **必須納入System Design**
|
||||
|
||||
#### 4. `UI_LifePoints_Display` - 生命點數顯示
|
||||
- **功能**: 顯示用戶當前生命點數狀態
|
||||
- **遊戲化**: ⭐⭐⭐⭐⭐
|
||||
- **使用頻率**: 控制用戶使用頻率的重要UI
|
||||
- **商業模式**: 推動付費和廣告觀看
|
||||
- **決策**: ✅ **必須納入System Design**
|
||||
|
||||
#### 5. `UI_Shop_Item_Confirm` - 商店確認對話框
|
||||
- **功能**: 購買商店項目前的確認
|
||||
- **商業重要性**: ⭐⭐⭐⭐⭐
|
||||
- **風險控制**: 防止誤購和退款申請
|
||||
- **合規性**: 符合平台購買流程規範
|
||||
- **決策**: ✅ **必須納入System Design**
|
||||
|
||||
### 🟡 高優先級 - 建議納入 (1個)
|
||||
|
||||
#### 6. `UI_Subscription_Success` - 訂閱成功頁面
|
||||
- **功能**: 訂閱購買成功的確認和引導
|
||||
- **商業重要性**: ⭐⭐⭐⭐
|
||||
- **用戶體驗**: ⭐⭐⭐⭐
|
||||
- **價值**: 明確傳達訂閱價值,提升滿意度
|
||||
- **決策**: ✅ **建議納入System Design**
|
||||
|
||||
### 🟢 中等優先級 - 評估後決定 (1個)
|
||||
|
||||
#### 7. `UI_TimeWarp_Cards` - 時光卡片
|
||||
- **功能**: 時光倒流特殊功能的展示
|
||||
- **創新性**: ⭐⭐⭐⭐
|
||||
- **複雜度**: ⭐⭐⭐
|
||||
- **核心性**: ⭐⭐
|
||||
- **決策**: ⚠️ **需進一步評估** - 如果是創新賣點則納入,否則可考慮簡化
|
||||
|
||||
## 🎯 最終決策
|
||||
|
||||
### 立即執行 (本週內)
|
||||
1. **將5個極高優先級UI正式納入System Design**
|
||||
2. **更新system_structure_design.json**
|
||||
3. **為這些UI撰寫詳細的技術規格**
|
||||
|
||||
### 近期執行 (2週內)
|
||||
1. **納入訂閱成功頁面**
|
||||
2. **評估時光卡片功能的產品價值**
|
||||
3. **如果時光卡片是核心賣點,則納入設計**
|
||||
|
||||
## 📋 執行計劃
|
||||
|
||||
### Phase 1: 緊急修復 (本週)
|
||||
- [ ] 在System Design中添加5個核心UI定義
|
||||
- [ ] 更新技術文檔和API規格
|
||||
- [ ] 通知開發團隊UI變更
|
||||
|
||||
### Phase 2: 完善補充 (下週)
|
||||
- [ ] 添加訂閱成功頁面設計
|
||||
- [ ] 評估時光卡片功能需求
|
||||
- [ ] 更新用戶流程文檔
|
||||
|
||||
### Phase 3: 系統優化 (2週後)
|
||||
- [ ] 建立UI變更審核流程
|
||||
- [ ] 實施定期一致性檢查
|
||||
- [ ] 建立自動化驗證機制
|
||||
|
||||
## 🎯 成功指標
|
||||
|
||||
- ✅ UI一致性率從89.7%提升至95%以上
|
||||
- ✅ 所有核心業務流程都有對應UI定義
|
||||
- ✅ 新增UI都通過產品價值評估
|
||||
|
||||
## 💡 後續建議
|
||||
|
||||
### 1. 建立UI治理流程
|
||||
- 新增UI必須先經過產品評估
|
||||
- 實作前必須更新System Design
|
||||
- 定期進行一致性檢查
|
||||
|
||||
### 2. 優化開發流程
|
||||
- 將UI一致性檢查納入CI/CD
|
||||
- 建立UI變更審核清單
|
||||
- 定期產出差異分析報告
|
||||
|
||||
### 3. 加強文檔管理
|
||||
- 建立UI組件庫管理
|
||||
- 統一UI命名規範
|
||||
- 維護完整的變更記錄
|
||||
|
||||
## 📊 影響評估
|
||||
|
||||
### 正面影響
|
||||
- ✅ 提高系統一致性
|
||||
- ✅ 減少開發混亂
|
||||
- ✅ 改善用戶體驗
|
||||
- ✅ 降低維護成本
|
||||
|
||||
### 潛在風險
|
||||
- ⚠️ 短期內需要額外開發時間
|
||||
- ⚠️ 可能需要調整現有實作
|
||||
- ⚠️ 需要團隊協調和溝通
|
||||
|
||||
### 風險緩解
|
||||
- 📋 分階段實施,優先處理核心UI
|
||||
- 📋 與開發團隊密切配合
|
||||
- 📋 建立明確的變更時程
|
||||
|
||||
---
|
||||
|
||||
**報告生成時間**: 2025-09-08
|
||||
**決策負責人**: Drama Ling 產品團隊
|
||||
**下次檢查時間**: 2025-09-15
|
||||
**相關文檔**: [UI一致性分析報告](../analysis/2025-09-07_UI-consistency-analysis.md)
|
||||
|
|
@ -13,11 +13,16 @@ mkdir -p /tmp/dramaling_check
|
|||
echo "📋 1. UI名稱一致性檢查"
|
||||
echo "----------------------------------------"
|
||||
|
||||
# 從system design提取UI
|
||||
grep -o '"view_id": "UI_[^"]*"' docs/01_requirement/system_structure_design.json | sed 's/"view_id": "//g' | sed 's/"//g' | sort > /tmp/dramaling_check/system_uis.txt
|
||||
# 從system design提取UI (改進的regex)
|
||||
grep -o '"view_id": "UI_[^"]*"' docs/01_requirement/system_structure_design.json | sed 's/"view_id": "//g' | sed 's/"//g' | sort | uniq > /tmp/dramaling_check/system_uis.txt
|
||||
|
||||
# 從user flow提取UI
|
||||
grep -o 'UI_[A-Za-z_]*' docs/04_technical/user-flow-specification.md | sort | uniq > /tmp/dramaling_check/flow_uis.txt
|
||||
# 從user flow提取UI (修正regex以包含數字)
|
||||
grep -o 'UI_[A-Za-z0-9_]*' docs/04_technical/user-flow-specification.md | sort | uniq > /tmp/dramaling_check/flow_uis.txt
|
||||
|
||||
# 驗證提取結果
|
||||
echo "📝 提取結果驗證:"
|
||||
echo " System Design 樣本: $(head -3 /tmp/dramaling_check/system_uis.txt | tr '\n' ' ')"
|
||||
echo " User Flow 樣本: $(head -3 /tmp/dramaling_check/flow_uis.txt | tr '\n' ' ')"
|
||||
|
||||
# 計算數量
|
||||
system_ui_count=$(cat /tmp/dramaling_check/system_uis.txt | wc -l)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,62 @@
|
|||
PODS:
|
||||
- audio_session (0.0.1):
|
||||
- Flutter
|
||||
- audioplayers_darwin (0.0.1):
|
||||
- Flutter
|
||||
- Flutter (1.0.0)
|
||||
- flutter_secure_storage (6.0.0):
|
||||
- Flutter
|
||||
- just_audio (0.0.1):
|
||||
- Flutter
|
||||
- FlutterMacOS
|
||||
- path_provider_foundation (0.0.1):
|
||||
- Flutter
|
||||
- FlutterMacOS
|
||||
- shared_preferences_foundation (0.0.1):
|
||||
- Flutter
|
||||
- FlutterMacOS
|
||||
- sqflite_darwin (0.0.4):
|
||||
- Flutter
|
||||
- FlutterMacOS
|
||||
|
||||
DEPENDENCIES:
|
||||
- audio_session (from `.symlinks/plugins/audio_session/ios`)
|
||||
- audioplayers_darwin (from `.symlinks/plugins/audioplayers_darwin/ios`)
|
||||
- Flutter (from `Flutter`)
|
||||
- flutter_secure_storage (from `.symlinks/plugins/flutter_secure_storage/ios`)
|
||||
- just_audio (from `.symlinks/plugins/just_audio/darwin`)
|
||||
- path_provider_foundation (from `.symlinks/plugins/path_provider_foundation/darwin`)
|
||||
- shared_preferences_foundation (from `.symlinks/plugins/shared_preferences_foundation/darwin`)
|
||||
- sqflite_darwin (from `.symlinks/plugins/sqflite_darwin/darwin`)
|
||||
|
||||
EXTERNAL SOURCES:
|
||||
audio_session:
|
||||
:path: ".symlinks/plugins/audio_session/ios"
|
||||
audioplayers_darwin:
|
||||
:path: ".symlinks/plugins/audioplayers_darwin/ios"
|
||||
Flutter:
|
||||
:path: Flutter
|
||||
flutter_secure_storage:
|
||||
:path: ".symlinks/plugins/flutter_secure_storage/ios"
|
||||
just_audio:
|
||||
:path: ".symlinks/plugins/just_audio/darwin"
|
||||
path_provider_foundation:
|
||||
:path: ".symlinks/plugins/path_provider_foundation/darwin"
|
||||
shared_preferences_foundation:
|
||||
:path: ".symlinks/plugins/shared_preferences_foundation/darwin"
|
||||
sqflite_darwin:
|
||||
:path: ".symlinks/plugins/sqflite_darwin/darwin"
|
||||
|
||||
SPEC CHECKSUMS:
|
||||
audio_session: 19e9480dbdd4e5f6c4543826b2e8b0e4ab6145fe
|
||||
audioplayers_darwin: 877d9a4d06331c5c374595e46e16453ac7eafa40
|
||||
Flutter: cabc95a1d2626b1b06e7179b784ebcf0c0cde467
|
||||
flutter_secure_storage: d33dac7ae2ea08509be337e775f6b59f1ff45f12
|
||||
just_audio: a42c63806f16995daf5b219ae1d679deb76e6a79
|
||||
path_provider_foundation: 2b6b4c569c0fb62ec74538f866245ac84301af46
|
||||
shared_preferences_foundation: fcdcbc04712aee1108ac7fda236f363274528f78
|
||||
sqflite_darwin: 5a7236e3b501866c1c9befc6771dfd73ffb8702d
|
||||
|
||||
PODFILE CHECKSUM: 3c63482e143d1b91d2d2560aee9fb04ecc74ac7e
|
||||
|
||||
COCOAPODS: 1.16.2
|
||||
|
|
@ -8,12 +8,14 @@
|
|||
|
||||
/* Begin PBXBuildFile section */
|
||||
1498D2341E8E89220040F4C2 /* GeneratedPluginRegistrant.m in Sources */ = {isa = PBXBuildFile; fileRef = 1498D2331E8E89220040F4C2 /* GeneratedPluginRegistrant.m */; };
|
||||
24A2F4649D20B4FBB14C191F /* Pods_Runner.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 91353D9CBF7B2EE62DCC837D /* Pods_Runner.framework */; };
|
||||
331C808B294A63AB00263BE5 /* RunnerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 331C807B294A618700263BE5 /* RunnerTests.swift */; };
|
||||
3B3967161E833CAA004F5970 /* AppFrameworkInfo.plist in Resources */ = {isa = PBXBuildFile; fileRef = 3B3967151E833CAA004F5970 /* AppFrameworkInfo.plist */; };
|
||||
74858FAF1ED2DC5600515810 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 74858FAE1ED2DC5600515810 /* AppDelegate.swift */; };
|
||||
97C146FC1CF9000F007C117D /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FA1CF9000F007C117D /* Main.storyboard */; };
|
||||
97C146FE1CF9000F007C117D /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FD1CF9000F007C117D /* Assets.xcassets */; };
|
||||
97C147011CF9000F007C117D /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FF1CF9000F007C117D /* LaunchScreen.storyboard */; };
|
||||
E7528E253547AB91B2B4F858 /* Pods_RunnerTests.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0CFA8EDD757215D657BFFE46 /* Pods_RunnerTests.framework */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXContainerItemProxy section */
|
||||
|
|
@ -40,14 +42,21 @@
|
|||
/* End PBXCopyFilesBuildPhase section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
07BFFB716E3F729DE36E9E62 /* Pods-Runner.debug.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-Runner.debug.xcconfig"; path = "Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"; sourceTree = "<group>"; };
|
||||
0CFA8EDD757215D657BFFE46 /* Pods_RunnerTests.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = Pods_RunnerTests.framework; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
1498D2321E8E86230040F4C2 /* GeneratedPluginRegistrant.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = GeneratedPluginRegistrant.h; sourceTree = "<group>"; };
|
||||
1498D2331E8E89220040F4C2 /* GeneratedPluginRegistrant.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GeneratedPluginRegistrant.m; sourceTree = "<group>"; };
|
||||
2DF005C09CC99A688F7EDA9D /* Pods-RunnerTests.profile.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-RunnerTests.profile.xcconfig"; path = "Target Support Files/Pods-RunnerTests/Pods-RunnerTests.profile.xcconfig"; sourceTree = "<group>"; };
|
||||
331C807B294A618700263BE5 /* RunnerTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = RunnerTests.swift; sourceTree = "<group>"; };
|
||||
331C8081294A63A400263BE5 /* RunnerTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = RunnerTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
3B3967151E833CAA004F5970 /* AppFrameworkInfo.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; name = AppFrameworkInfo.plist; path = Flutter/AppFrameworkInfo.plist; sourceTree = "<group>"; };
|
||||
4A0BF9949893D60C8D62EDB2 /* Pods-RunnerTests.debug.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-RunnerTests.debug.xcconfig"; path = "Target Support Files/Pods-RunnerTests/Pods-RunnerTests.debug.xcconfig"; sourceTree = "<group>"; };
|
||||
68C9F9FDFC9B235BF26627E6 /* Pods-Runner.release.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-Runner.release.xcconfig"; path = "Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"; sourceTree = "<group>"; };
|
||||
74858FAD1ED2DC5600515810 /* Runner-Bridging-Header.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = "Runner-Bridging-Header.h"; sourceTree = "<group>"; };
|
||||
74858FAE1ED2DC5600515810 /* AppDelegate.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = "<group>"; };
|
||||
7AFA3C8E1D35360C0083082E /* Release.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; name = Release.xcconfig; path = Flutter/Release.xcconfig; sourceTree = "<group>"; };
|
||||
82777D655BE749ED24F31C7F /* Pods-Runner.profile.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-Runner.profile.xcconfig"; path = "Target Support Files/Pods-Runner/Pods-Runner.profile.xcconfig"; sourceTree = "<group>"; };
|
||||
91353D9CBF7B2EE62DCC837D /* Pods_Runner.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = Pods_Runner.framework; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
9740EEB21CF90195004384FC /* Debug.xcconfig */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.xcconfig; name = Debug.xcconfig; path = Flutter/Debug.xcconfig; sourceTree = "<group>"; };
|
||||
9740EEB31CF90195004384FC /* Generated.xcconfig */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.xcconfig; name = Generated.xcconfig; path = Flutter/Generated.xcconfig; sourceTree = "<group>"; };
|
||||
97C146EE1CF9000F007C117D /* Runner.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Runner.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
|
|
@ -55,19 +64,38 @@
|
|||
97C146FD1CF9000F007C117D /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
|
||||
97C147001CF9000F007C117D /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/LaunchScreen.storyboard; sourceTree = "<group>"; };
|
||||
97C147021CF9000F007C117D /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
E057BCA2D564C786C955CE59 /* Pods-RunnerTests.release.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-RunnerTests.release.xcconfig"; path = "Target Support Files/Pods-RunnerTests/Pods-RunnerTests.release.xcconfig"; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
2E17305EED7643B25507D797 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
E7528E253547AB91B2B4F858 /* Pods_RunnerTests.framework in Frameworks */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
97C146EB1CF9000F007C117D /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
24A2F4649D20B4FBB14C191F /* Pods_Runner.framework in Frameworks */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
07B3C1031D9A8587953FAF94 /* Frameworks */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
91353D9CBF7B2EE62DCC837D /* Pods_Runner.framework */,
|
||||
0CFA8EDD757215D657BFFE46 /* Pods_RunnerTests.framework */,
|
||||
);
|
||||
name = Frameworks;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
331C8082294A63A400263BE5 /* RunnerTests */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
|
|
@ -94,6 +122,8 @@
|
|||
97C146F01CF9000F007C117D /* Runner */,
|
||||
97C146EF1CF9000F007C117D /* Products */,
|
||||
331C8082294A63A400263BE5 /* RunnerTests */,
|
||||
C533348C0BB393CA8B27DBD4 /* Pods */,
|
||||
07B3C1031D9A8587953FAF94 /* Frameworks */,
|
||||
);
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
|
|
@ -121,6 +151,20 @@
|
|||
path = Runner;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
C533348C0BB393CA8B27DBD4 /* Pods */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
07BFFB716E3F729DE36E9E62 /* Pods-Runner.debug.xcconfig */,
|
||||
68C9F9FDFC9B235BF26627E6 /* Pods-Runner.release.xcconfig */,
|
||||
82777D655BE749ED24F31C7F /* Pods-Runner.profile.xcconfig */,
|
||||
4A0BF9949893D60C8D62EDB2 /* Pods-RunnerTests.debug.xcconfig */,
|
||||
E057BCA2D564C786C955CE59 /* Pods-RunnerTests.release.xcconfig */,
|
||||
2DF005C09CC99A688F7EDA9D /* Pods-RunnerTests.profile.xcconfig */,
|
||||
);
|
||||
name = Pods;
|
||||
path = Pods;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
|
|
@ -128,8 +172,10 @@
|
|||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 331C8087294A63A400263BE5 /* Build configuration list for PBXNativeTarget "RunnerTests" */;
|
||||
buildPhases = (
|
||||
FEFF7BB44040F35DC10DFC87 /* [CP] Check Pods Manifest.lock */,
|
||||
331C807D294A63A400263BE5 /* Sources */,
|
||||
331C807F294A63A400263BE5 /* Resources */,
|
||||
2E17305EED7643B25507D797 /* Frameworks */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
|
|
@ -145,12 +191,14 @@
|
|||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 97C147051CF9000F007C117D /* Build configuration list for PBXNativeTarget "Runner" */;
|
||||
buildPhases = (
|
||||
0585B9232D8EC85B106A0C5B /* [CP] Check Pods Manifest.lock */,
|
||||
9740EEB61CF901F6004384FC /* Run Script */,
|
||||
97C146EA1CF9000F007C117D /* Sources */,
|
||||
97C146EB1CF9000F007C117D /* Frameworks */,
|
||||
97C146EC1CF9000F007C117D /* Resources */,
|
||||
9705A1C41CF9048500538489 /* Embed Frameworks */,
|
||||
3B06AD1E1E4923F5004D2608 /* Thin Binary */,
|
||||
B7DA006F490B39DC5DD7D624 /* [CP] Embed Pods Frameworks */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
|
|
@ -222,6 +270,28 @@
|
|||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXShellScriptBuildPhase section */
|
||||
0585B9232D8EC85B106A0C5B /* [CP] Check Pods Manifest.lock */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
inputFileListPaths = (
|
||||
);
|
||||
inputPaths = (
|
||||
"${PODS_PODFILE_DIR_PATH}/Podfile.lock",
|
||||
"${PODS_ROOT}/Manifest.lock",
|
||||
);
|
||||
name = "[CP] Check Pods Manifest.lock";
|
||||
outputFileListPaths = (
|
||||
);
|
||||
outputPaths = (
|
||||
"$(DERIVED_FILE_DIR)/Pods-Runner-checkManifestLockResult.txt",
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "diff \"${PODS_PODFILE_DIR_PATH}/Podfile.lock\" \"${PODS_ROOT}/Manifest.lock\" > /dev/null\nif [ $? != 0 ] ; then\n # print error to STDERR\n echo \"error: The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode 'outputs' to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n";
|
||||
showEnvVarsInLog = 0;
|
||||
};
|
||||
3B06AD1E1E4923F5004D2608 /* Thin Binary */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
alwaysOutOfDate = 1;
|
||||
|
|
@ -253,6 +323,45 @@
|
|||
shellPath = /bin/sh;
|
||||
shellScript = "/bin/sh \"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh\" build";
|
||||
};
|
||||
B7DA006F490B39DC5DD7D624 /* [CP] Embed Pods Frameworks */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
inputFileListPaths = (
|
||||
"${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-frameworks-${CONFIGURATION}-input-files.xcfilelist",
|
||||
);
|
||||
name = "[CP] Embed Pods Frameworks";
|
||||
outputFileListPaths = (
|
||||
"${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-frameworks-${CONFIGURATION}-output-files.xcfilelist",
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "\"${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-frameworks.sh\"\n";
|
||||
showEnvVarsInLog = 0;
|
||||
};
|
||||
FEFF7BB44040F35DC10DFC87 /* [CP] Check Pods Manifest.lock */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
inputFileListPaths = (
|
||||
);
|
||||
inputPaths = (
|
||||
"${PODS_PODFILE_DIR_PATH}/Podfile.lock",
|
||||
"${PODS_ROOT}/Manifest.lock",
|
||||
);
|
||||
name = "[CP] Check Pods Manifest.lock";
|
||||
outputFileListPaths = (
|
||||
);
|
||||
outputPaths = (
|
||||
"$(DERIVED_FILE_DIR)/Pods-RunnerTests-checkManifestLockResult.txt",
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "diff \"${PODS_PODFILE_DIR_PATH}/Podfile.lock\" \"${PODS_ROOT}/Manifest.lock\" > /dev/null\nif [ $? != 0 ] ; then\n # print error to STDERR\n echo \"error: The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode 'outputs' to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n";
|
||||
showEnvVarsInLog = 0;
|
||||
};
|
||||
/* End PBXShellScriptBuildPhase section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
|
|
@ -346,7 +455,7 @@
|
|||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 17.0;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
SDKROOT = iphoneos;
|
||||
SUPPORTED_PLATFORMS = iphoneos;
|
||||
|
|
@ -379,6 +488,7 @@
|
|||
};
|
||||
331C8088294A63A400263BE5 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
baseConfigurationReference = 4A0BF9949893D60C8D62EDB2 /* Pods-RunnerTests.debug.xcconfig */;
|
||||
buildSettings = {
|
||||
BUNDLE_LOADER = "$(TEST_HOST)";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
|
|
@ -396,6 +506,7 @@
|
|||
};
|
||||
331C8089294A63A400263BE5 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
baseConfigurationReference = E057BCA2D564C786C955CE59 /* Pods-RunnerTests.release.xcconfig */;
|
||||
buildSettings = {
|
||||
BUNDLE_LOADER = "$(TEST_HOST)";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
|
|
@ -411,6 +522,7 @@
|
|||
};
|
||||
331C808A294A63A400263BE5 /* Profile */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
baseConfigurationReference = 2DF005C09CC99A688F7EDA9D /* Pods-RunnerTests.profile.xcconfig */;
|
||||
buildSettings = {
|
||||
BUNDLE_LOADER = "$(TEST_HOST)";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
|
|
@ -473,7 +585,7 @@
|
|||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 17.0;
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
SDKROOT = iphoneos;
|
||||
|
|
@ -524,7 +636,7 @@
|
|||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 17.0;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
SDKROOT = iphoneos;
|
||||
SUPPORTED_PLATFORMS = iphoneos;
|
||||
|
|
|
|||
|
|
@ -4,4 +4,7 @@
|
|||
<FileRef
|
||||
location = "group:Runner.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Pods/Pods.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,115 @@
|
|||
#!/bin/bash
|
||||
|
||||
# 檔案組織工具
|
||||
# 用於快速歸類無法明確分類的檔案
|
||||
|
||||
show_help() {
|
||||
echo "📁 檔案組織工具"
|
||||
echo "==============="
|
||||
echo ""
|
||||
echo "用法: $0 [檔案名] [類型]"
|
||||
echo ""
|
||||
echo "類型選項:"
|
||||
echo " temp - 臨時檔案 (放入 temp/)"
|
||||
echo " archive - 歷史檔案 (放入 archive/今日日期/)"
|
||||
echo " misc - 雜項檔案 (放入 misc/)"
|
||||
echo " auto - 自動決定位置"
|
||||
echo ""
|
||||
echo "範例:"
|
||||
echo " $0 test_script.sh temp"
|
||||
echo " $0 old_config.json archive"
|
||||
echo " $0 unknown_file.txt auto"
|
||||
}
|
||||
|
||||
# 自動決策函數
|
||||
auto_categorize() {
|
||||
local file="$1"
|
||||
local filename=$(basename "$file")
|
||||
|
||||
# 檢查檔案名模式
|
||||
if [[ "$filename" =~ ^(test_|temp_|tmp_|debug_) ]]; then
|
||||
echo "temp"
|
||||
elif [[ "$filename" =~ ^(old_|backup_|archive_) ]]; then
|
||||
echo "archive"
|
||||
elif [[ "$filename" =~ \.(log|tmp|bak)$ ]]; then
|
||||
echo "temp"
|
||||
else
|
||||
echo "misc"
|
||||
fi
|
||||
}
|
||||
|
||||
# 移動檔案函數
|
||||
move_file() {
|
||||
local file="$1"
|
||||
local category="$2"
|
||||
local dest_dir
|
||||
|
||||
case "$category" in
|
||||
"temp")
|
||||
dest_dir="temp"
|
||||
;;
|
||||
"archive")
|
||||
dest_dir="archive/$(date +%Y-%m-%d)"
|
||||
;;
|
||||
"misc")
|
||||
dest_dir="misc"
|
||||
;;
|
||||
*)
|
||||
echo "❌ 未知的分類: $category"
|
||||
return 1
|
||||
;;
|
||||
esac
|
||||
|
||||
# 創建目標目錄
|
||||
mkdir -p "$dest_dir"
|
||||
|
||||
# 移動檔案
|
||||
if mv "$file" "$dest_dir/"; then
|
||||
echo "✅ 已移動 '$file' → '$dest_dir/'"
|
||||
|
||||
# 記錄移動
|
||||
echo "$(date '+%Y-%m-%d %H:%M:%S') - Moved '$file' to '$dest_dir/' (category: $category)" >> "$dest_dir/.move_log"
|
||||
else
|
||||
echo "❌ 移動失敗: '$file'"
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
# 主程序
|
||||
main() {
|
||||
if [ $# -eq 0 ] || [ "$1" = "-h" ] || [ "$1" = "--help" ]; then
|
||||
show_help
|
||||
exit 0
|
||||
fi
|
||||
|
||||
local file="$1"
|
||||
local category="$2"
|
||||
|
||||
# 檢查檔案是否存在
|
||||
if [ ! -f "$file" ]; then
|
||||
echo "❌ 檔案不存在: $file"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# 如果沒有指定分類或指定為 auto,則自動決定
|
||||
if [ -z "$category" ] || [ "$category" = "auto" ]; then
|
||||
category=$(auto_categorize "$file")
|
||||
echo "🤖 自動分類為: $category"
|
||||
fi
|
||||
|
||||
# 確認移動
|
||||
echo "準備移動檔案:"
|
||||
echo " 檔案: $file"
|
||||
echo " 分類: $category"
|
||||
echo ""
|
||||
read -p "確認移動? (y/N): " confirm
|
||||
|
||||
if [[ "$confirm" =~ ^[Yy]$ ]]; then
|
||||
move_file "$file" "$category"
|
||||
else
|
||||
echo "已取消"
|
||||
fi
|
||||
}
|
||||
|
||||
# 執行主程序
|
||||
main "$@"
|
||||
Loading…
Reference in New Issue