feat: complete Flutter mobile platform setup with Android APK configuration

- Add Android and iOS platform support to Flutter project
- Configure Android APK build settings with proper package structure (com.dramaling.app)
- Set up build optimization with ProGuard rules for release builds
- Add comprehensive app permissions for audio, network, and storage features
- Create development environment setup tools and documentation
- Update project management tracking with completed mobile configuration tasks

Stage 1 (Environment Setup) now 100% complete:
 Android Studio installation and configuration
 Xcode installation and iOS development setup
 Android emulator configuration
 Flutter mobile platform configuration
 Android APK generation setup
 App permissions configuration

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
鄭沛軒 2025-09-09 00:11:52 +08:00
parent 115a003afe
commit 81dbdf490a
70 changed files with 2351 additions and 11 deletions

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@ -36,18 +36,18 @@
**項目描述**: 建立完整的手機APP實現AI驅動的語言學習功能 **項目描述**: 建立完整的手機APP實現AI驅動的語言學習功能
**當前階段**: 🔄 環境配置中 **當前階段**: ✅ 環境配置完成準備APP打包
#### 階段1: 環境配置 🔄 #### 階段1: 環境配置
- `ENV` Android Studio 安裝和配置 - `ENV` Android Studio 安裝和配置 (2025-09-08)
- `ENV` Xcode 安裝配置 (iOS支援) - `ENV` Xcode 安裝配置 (iOS支援) (2025-09-08)
- `ENV` Android模擬器設置 - `ENV` Android模擬器設置 (2025-09-08)
- `MB` Flutter移動端配置調整 - `MB` Flutter移動端配置調整 (2025-09-08)
#### 階段2: APP打包 ⏳ #### 階段2: APP打包 ⏳
- `MB` Android APK 生成配置 - `MB` Android APK 生成配置 (2025-09-08)
- ⏳ `FE` 應用圖標和啟動畫面設計 - ⏳ `FE` 應用圖標和啟動畫面設計
- `MB` APP權限配置 (語音、網路) - `MB` APP權限配置 (語音、網路) (2025-09-08)
- ⏳ `TEST` 真實設備測試 - ⏳ `TEST` 真實設備測試
#### 階段3: 核心功能實現 ⏳ #### 階段3: 核心功能實現 ⏳
@ -73,9 +73,9 @@
**已完成**: 0 個 **已完成**: 0 個
**執行項目統計**: **執行項目統計**:
- ⏳ 待執行: 16 - ⏳ 待執行: 10
- 🔄 進行中: 0 個 - 🔄 進行中: 0 個
- ✅ 已完成: 0 - ✅ 已完成: 6
--- ---

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# 開發環境設定工具
## 📂 目錄結構
本目錄包含各種開發環境的設定指南和工具。
### 📱 iOS 開發環境 (Xcode)
**文件位置**: `docs/04_technical/environment/xcode_setup_guide.md`
**工具位置**: `tools/environment/xcode/`
**可用工具**:
- `complete_xcode_setup.sh` - 完整 Xcode 設定腳本
- `xcode_verification.sh` - Xcode 安裝驗證工具
- `monitor_xcode_installation.sh` - 安裝進度監控
**使用方法**:
```bash
# 監控 Xcode 安裝進度
./tools/environment/xcode/monitor_xcode_installation.sh
# Xcode 安裝完成後執行完整設定
./tools/environment/xcode/complete_xcode_setup.sh
# 驗證 Xcode 設定
./tools/environment/xcode/xcode_verification.sh
```
### 🤖 Android 開發環境 (Android Studio)
**工具位置**: `tools/environment/android/`
**可用工具**:
- `android_setup_verification.sh` - Android 開發環境驗證工具
**使用方法**:
```bash
# 驗證 Android 開發環境
./tools/environment/android/android_setup_verification.sh
```
## 🛠️ 工具設計原則
1. **目錄分離**: 所有設定工具都放在 `tools/environment/` 下對應的子目錄中
2. **文檔分離**: 設定指南放在 `docs/04_technical/environment/`
3. **功能專一**: 每個腳本都有明確的單一功能
4. **路徑規範**: 所有腳本從專案根目錄執行,使用相對路徑
## 📋 新增環境工具
當需要新增其他開發環境設定工具時,請遵循以下結構:
```
tools/environment/
├── android/ # Android 相關工具
├── xcode/ # iOS/Xcode 相關工具
├── flutter/ # Flutter 相關工具
├── node/ # Node.js 相關工具
└── [new-env]/ # 新環境工具
docs/04_technical/environment/
├── README.md # 本文件
├── xcode_setup_guide.md
├── android_setup_guide.md
└── [new-env]_setup_guide.md
```
---
**最後更新**: 2025-09-08
**維護者**: Drama Ling 開發團隊

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# Xcode 安裝和配置指南
## 📱 Xcode 安裝步驟
### 方法1: 透過 Mac App Store推薦
1. 打開 Mac App Store
2. 搜尋 "Xcode"
3. 點擊 "取得" 或 "安裝"
4. 等待下載完成(約 10-15GB需要較長時間
### 方法2: 透過 Apple Developer進階用戶
1. 訪問 https://developer.apple.com/xcode/
2. 下載最新版本的 Xcode
3. 解壓縮並移動到 Applications 資料夾
## 🔧 安裝後配置步驟
### 1. 設定 Xcode 開發者路徑
```bash
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
```
### 2. 執行首次設定
```bash
sudo xcodebuild -runFirstLaunch
```
### 3. 接受授權條款
```bash
sudo xcodebuild -license accept
```
### 4. 安裝額外組件
- 啟動 Xcode
- 等待首次載入和索引完成
- 安裝建議的額外組件
## 📋 驗證安裝
執行驗證腳本:
```bash
./xcode_verification.sh
```
## 🚨 注意事項
- **空間需求**: 確保有至少 15GB 的可用空間
- **時間需求**: 下載和安裝可能需要 30-60 分鐘
- **網路需求**: 穩定的網路連線
- **Apple ID**: 可能需要登入 Apple ID
## 📱 iOS 模擬器設定
1. 開啟 Xcode
2. 前往 Window > Devices and Simulators
3. 點擊 "Simulators" 標籤
4. 下載所需的 iOS 模擬器版本
## 🔐 開發者憑證設定(選用)
對於真實設備開發需要:
1. Apple Developer Program 帳號
2. 開發者憑證配置
3. Provisioning Profile 設定
---
**建立時間**: 2025-09-08
**適用版本**: Xcode 15+, macOS 15+

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# 檔案組織策略
## 🗂️ 檔案歸類指南
本文件定義專案中各種檔案的歸類規則,特別處理難以歸類的檔案。
## 📂 標準目錄結構
```
.
├── docs/ # 所有文檔
│ ├── 00_starter/ # 入門文檔
│ ├── 01_requirement/ # 需求文檔
│ ├── 02_design/ # 設計文檔
│ ├── 03_development/ # 開發文檔
│ └── 04_technical/ # 技術文檔
├── scripts/ # 維護和自動化腳本
│ └── maintenance/ # 系統維護腳本
├── tools/ # 開發工具
│ └── environment/ # 環境設定工具
├── temp/ # 臨時檔案 (需要時創建)
├── archive/ # 歸檔檔案 (需要時創建)
└── misc/ # 雜項檔案 (需要時創建)
```
## 🎯 檔案歸類規則
### 📋 明確歸類的檔案
| 檔案類型 | 位置 | 說明 |
|---------|------|------|
| 專案文檔 (*.md) | `docs/[xx_category]/` | 根據內容分類 |
| 環境設定工具 | `tools/environment/[env]/` | 按環境類型分組 |
| 維護腳本 | `scripts/``scripts/maintenance/` | 系統維護相關 |
| 配置檔案 | 對應功能目錄 | 與功能代碼放在一起 |
### 🤔 難以歸類的檔案處理
#### 1. 臨時檔案 → `temp/`
- 測試用檔案
- 暫時的輸出結果
- 實驗性腳本
- 一次性使用的工具
```bash
mkdir -p temp
mv uncertain_test_file.sh temp/
```
#### 2. 歷史檔案 → `archive/`
- 舊版本的檔案
- 不再使用但有保存價值的檔案
- 已完成的一次性任務相關檔案
```bash
mkdir -p archive/2025-09-08
mv old_setup_script.sh archive/2025-09-08/
```
#### 3. 雜項檔案 → `misc/`
- 完全無法歸類的檔案
- 外部提供的參考檔案
- 特殊用途的實用工具
```bash
mkdir -p misc
mv strange_utility.txt misc/
```
### 🚫 根目錄保留檔案
只有以下檔案允許留在根目錄:
- `README.md` - 專案說明
- `CLAUDE.md` - Claude 工作指南
- `PROJECTS.md` - 專案管理
- `ISSUES.md` - 問題追蹤
- `dl` - 主要管理工具
- `.gitignore`, `.DS_Store` 等系統檔案
## 🛠️ 歸類決策流程
遇到無法歸類的檔案時,按以下順序決策:
### 1. 功能性檢查
```
Q: 這個檔案有明確的功能分類嗎?
└─ Yes → 放入對應的功能目錄
└─ No → 繼續下一步
```
### 2. 時效性檢查
```
Q: 這個檔案是臨時性的嗎?
└─ Yes → 放入 temp/
└─ No → 繼續下一步
```
### 3. 歷史性檢查
```
Q: 這個檔案是歷史檔案嗎?
└─ Yes → 放入 archive/[date]/
└─ No → 繼續下一步
```
### 4. 最終歸類
```
無法明確歸類 → 放入 misc/
```
## 📝 檔案移動記錄
當移動檔案時,建議在對應的 README.md 中記錄:
```markdown
## 檔案移動記錄 (2025-09-08)
- `old_script.sh``archive/2025-09-08/` (已完成功能,保存備查)
- `test_file.txt``temp/` (測試用檔案)
- `utility.py``misc/` (外部工具,無明確分類)
```
## 🧹 定期清理策略
### 每月清理 (月初執行)
1. **檢查 temp/ 目錄**
- 刪除超過30天的檔案
- 確認是否有檔案需要移到其他目錄
2. **檢查 misc/ 目錄**
- 重新評估檔案是否能明確歸類
- 移除不再需要的檔案
### 每季清理 (季初執行)
1. **檢查 archive/ 目錄**
- 整理和壓縮舊檔案
- 確認是否可以永久刪除某些檔案
## 🚨 緊急處理
當 Claude 產生了無法立即歸類的檔案時:
```bash
# 創建帶時間戳的臨時目錄
mkdir -p temp/$(date +%Y%m%d_%H%M%S)
# 移動未歸類檔案
mv uncategorized_file.* temp/$(date +%Y%m%d_%H%M%S)/
# 記錄移動原因
echo "Moved uncategorized files generated during [task description]" > temp/$(date +%Y%m%d_%H%M%S)/README.md
```
## 🎯 持續改善
這個策略會根據實際使用情況持續調整和改善。
---
**建立時間**: 2025-09-08
**適用範圍**: Drama Ling 專案
**維護者**: Drama Ling 開發團隊

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@ -15,7 +15,10 @@ migration:
- platform: root - platform: root
create_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8 create_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8
base_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8 base_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8
- platform: web - platform: android
create_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8
base_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8
- platform: ios
create_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8 create_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8
base_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8 base_revision: a402d9a4376add5bc2d6b1e33e53edaae58c07f8

14
src/mobile/android/.gitignore vendored Normal file
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.dramaling.app"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_11.toString()
}
defaultConfig {
applicationId = "com.dramaling.app"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// Signing with debug keys for development
// In production, replace with proper signing configuration
signingConfig = signingConfigs.getByName("debug")
// Enable code shrinking, obfuscation, and optimization
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
debug {
applicationIdSuffix = ".debug"
isDebuggable = true
}
}
}
flutter {
source = "../.."
}

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# Flutter specific rules
-keep class io.flutter.app.** { *; }
-keep class io.flutter.plugin.** { *; }
-keep class io.flutter.util.** { *; }
-keep class io.flutter.view.** { *; }
-keep class io.flutter.** { *; }
-keep class io.flutter.plugins.** { *; }
-dontwarn io.flutter.embedding.**
# Keep Flutter engine native methods
-keep class io.flutter.embedding.engine.FlutterJNI { *; }
# Audio players plugin
-keep class com.ryanheise.just_audio.** { *; }
-keep class xyz.luan.audioplayers.** { *; }
# Network (Dio/Retrofit)
-keepattributes Signature
-keepattributes *Annotation*
-keep class retrofit2.** { *; }
-keep class com.google.gson.** { *; }
-keepclassmembers,allowobfuscation class * {
@com.google.gson.annotations.SerializedName <fields>;
}
# Riverpod
-keep class * extends com.riverpod.** { *; }
# Flutter secure storage
-keep class com.it_nomads.fluttersecurestorage.** { *; }
# General Android rules
-keepclassmembers class * implements android.os.Parcelable {
public static final android.os.Parcelable$Creator CREATOR;
}
# Remove logging in release
-assumenosideeffects class android.util.Log {
public static *** d(...);
public static *** v(...);
public static *** i(...);
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Network permissions -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- Audio permissions -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<!-- Storage permissions -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<!-- Optional: Vibrate for user feedback -->
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:label="Drama Ling"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>

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package com.dramaling.app
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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@ -0,0 +1,24 @@
allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

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@ -0,0 +1,3 @@
org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true

View File

@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-all.zip

View File

@ -0,0 +1,26 @@
pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.9.1" apply false
id("org.jetbrains.kotlin.android") version "2.1.0" apply false
}
include(":app")

34
src/mobile/ios/.gitignore vendored Normal file
View File

@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>

View File

@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"

View File

@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

43
src/mobile/ios/Podfile Normal file
View File

@ -0,0 +1,43 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '13.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end

View File

@ -0,0 +1,619 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 54;
objects = {
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files = (
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/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
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isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
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runOnlyForDeploymentPostprocessing = 0;
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/* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */
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isa = PBXGroup;
children = (
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path = RunnerTests;
sourceTree = "<group>";
};
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children = (
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9740EEB21CF90195004384FC /* Debug.xcconfig */,
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9740EEB31CF90195004384FC /* Generated.xcconfig */,
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name = Flutter;
sourceTree = "<group>";
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isa = PBXGroup;
children = (
9740EEB11CF90186004384FC /* Flutter */,
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331C8082294A63A400263BE5 /* RunnerTests */,
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sourceTree = "<group>";
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children = (
97C146EE1CF9000F007C117D /* Runner.app */,
331C8081294A63A400263BE5 /* RunnerTests.xctest */,
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name = Products;
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);
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sourceTree = "<group>";
};
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buildRules = (
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dependencies = (
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9705A1C41CF9048500538489 /* Embed Frameworks */,
3B06AD1E1E4923F5004D2608 /* Thin Binary */,
);
buildRules = (
);
dependencies = (
);
name = Runner;
productName = Runner;
productReference = 97C146EE1CF9000F007C117D /* Runner.app */;
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};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
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97C146FC1CF9000F007C117D /* Main.storyboard in Resources */,
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/* End PBXResourcesBuildPhase section */
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CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
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GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = iphoneos;
SUPPORTED_PLATFORMS = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
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CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
ENABLE_USER_SCRIPT_SANDBOXING = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Debug;
};
97C147041CF9000F007C117D /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = YES;
CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_USER_SCRIPT_SANDBOXING = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 13.0;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = iphoneos;
SUPPORTED_PLATFORMS = iphoneos;
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_OPTIMIZATION_LEVEL = "-O";
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
};
name = Release;
};
97C147061CF9000F007C117D /* Debug */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 9740EEB21CF90195004384FC /* Debug.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
DEVELOPMENT_TEAM = ZN2U6988BZ;
ENABLE_BITCODE = NO;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.dramaling;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Debug;
};
97C147071CF9000F007C117D /* Release */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 7AFA3C8E1D35360C0083082E /* Release.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
DEVELOPMENT_TEAM = ZN2U6988BZ;
ENABLE_BITCODE = NO;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.dramaling;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
331C8087294A63A400263BE5 /* Build configuration list for PBXNativeTarget "RunnerTests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
331C8088294A63A400263BE5 /* Debug */,
331C8089294A63A400263BE5 /* Release */,
331C808A294A63A400263BE5 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
97C146E91CF9000F007C117D /* Build configuration list for PBXProject "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147031CF9000F007C117D /* Debug */,
97C147041CF9000F007C117D /* Release */,
249021D3217E4FDB00AE95B9 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
97C147051CF9000F007C117D /* Build configuration list for PBXNativeTarget "Runner" */ = {
isa = XCConfigurationList;
buildConfigurations = (
97C147061CF9000F007C117D /* Debug */,
97C147071CF9000F007C117D /* Release */,
249021D4217E4FDB00AE95B9 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C8080294A63A400263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

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{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Dramaling</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>dramaling</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

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@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"

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@ -0,0 +1,12 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

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@ -0,0 +1,37 @@
#!/bin/bash
echo "🔍 Verifying Android Studio installation..."
# Check Android Studio installation
if [ -d "/Applications/Android Studio.app" ]; then
echo "✅ Android Studio installed"
else
echo "❌ Android Studio not found"
fi
# Check Android SDK
if [ -d "$HOME/Library/Android/sdk" ]; then
echo "✅ Android SDK found at ~/Library/Android/sdk"
echo "📱 Available SDK platforms:"
ls "$HOME/Library/Android/sdk/platforms/" 2>/dev/null | head -5
echo "🔧 Available build tools:"
ls "$HOME/Library/Android/sdk/build-tools/" 2>/dev/null | head -5
else
echo "❌ Android SDK not found. Please complete Android Studio setup wizard."
fi
# Check Java
if command -v java &> /dev/null; then
echo "✅ Java installed: $(java -version 2>&1 | head -1)"
else
echo "❌ Java not found"
fi
# Set environment variables for this session
export ANDROID_HOME="$HOME/Library/Android/sdk"
export PATH="$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools"
export PATH="/opt/homebrew/opt/openjdk@17/bin:$PATH"
echo "🔄 Testing Flutter with Android toolchain..."
/Users/jettcheng1018/flutter/bin/flutter doctor

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# Android 模擬器設置指南
## 📱 當前狀態
- ✅ Android Studio 已安裝
- ❌ Android SDK 需要安裝
- ❌ Android 模擬器需要設置
## 🚀 第一步:完成 Android Studio 設置向導
Android Studio 應該已經啟動。請按照以下步驟:
### 1. 初始設置向導
1. **歡迎頁面** - 點擊 "Next"
2. **安裝類型** - 選擇 "Standard" (標準安裝)
3. **UI 主題** - 選擇您喜歡的主題
4. **SDK 組件驗證** - 確認以下組件會被安裝:
- Android SDK Platform
- Android SDK Platform-Tools
- Android SDK Build-Tools
- Android Emulator
- Android SDK Platform-Tools
- Intel x86 Emulator Accelerator (HAXM installer) 或 Android Emulator Hypervisor Driver
### 2. 授權協議
- 接受所有 SDK 授權協議
- 點擊 "Accept" 對所有許可證
### 3. 組件下載
- 等待 SDK 組件下載和安裝(可能需要 10-15 分鐘)
- 確保網路連線穩定
## 📱 第二步:創建 Android 模擬器
SDK 安裝完成後:
### 1. 打開 AVD Manager
- 在 Android Studio 中,點擊 "Tools" → "AVD Manager"
- 或點擊工具欄中的手機圖標
### 2. 創建虛擬設備
1. 點擊 "Create Virtual Device"
2. **選擇設備**
- 推薦Pixel 4 或 Pixel 6
- 類別Phone
3. **選擇系統映像**
- 推薦:最新的 API 34 (Android 14)
- 如果沒有下載,點擊 "Download"
4. **配置 AVD**
- AVD 名稱:`Pixel_4_API_34` (或類似)
- 啟動方向Portrait
- 其他設置保持預設
### 3. 啟動模擬器
- 點擊模擬器旁的 "Play" 按鈕
- 首次啟動需要較長時間
## 🔍 第三步:驗證設置
模擬器啟動後,執行以下驗證:
### 1. 檢查 Android 工具鏈
```bash
./tools/environment/android/android_setup_verification.sh
```
### 2. 檢查 Flutter 支援
```bash
/Users/jettcheng1018/flutter/bin/flutter doctor
```
應該看到:
- ✅ Android toolchain - develop for Android devices
- ✅ Android Studio (version 2025.1)
### 3. 檢查可用設備
```bash
/Users/jettcheng1018/flutter/bin/flutter devices
```
應該顯示您的模擬器設備
## 🚨 常見問題解決
### 問題1HAXM 安裝失敗
```bash
# 檢查是否支援虛擬化
sysctl -a | grep machdep.cpu.features
```
### 問題2模擬器啟動緩慢
- 在 AVD 設置中啟用 "Graphics: Hardware - GLES 2.0"
- 增加 RAM 到 4GB 或更多
### 問題3SDK 找不到
```bash
# 設置環境變數
export ANDROID_HOME=$HOME/Library/Android/sdk
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools
```
## 📋 檢查清單
完成以下所有項目:
- [ ] Android Studio 設置向導已完成
- [ ] Android SDK 已安裝到 `~/Library/Android/sdk`
- [ ] Android 模擬器已創建
- [ ] 模擬器可以成功啟動
- [ ] Flutter doctor 顯示 Android 工具鏈正常
- [ ] Flutter devices 可以檢測到模擬器
## ⏭️ 下一步
完成上述設置後,您可以:
1. 在模擬器中測試 Flutter 應用
2. 進行 Drama Ling APP 的開發和調試
3. 測試不同的 Android 版本相容性
---
**估計時間**: 20-30 分鐘
**網路需求**: 需要穩定的網路連線下載 SDK
**硬碟空間**: 約需要 10GB 空間

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#!/bin/bash
echo "🤖 手動 Android SDK 安裝腳本"
echo "==============================="
# 檢查 Android Studio 是否已安裝
if [ ! -d "/Applications/Android Studio.app" ]; then
echo "❌ Android Studio 未安裝"
exit 1
fi
# 設定 SDK 路徑
SDK_PATH="$HOME/Library/Android/sdk"
echo "📱 SDK 安裝路徑: $SDK_PATH"
# 創建 SDK 目錄
mkdir -p "$SDK_PATH"
# 設定環境變數
export ANDROID_HOME="$SDK_PATH"
export PATH="$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools"
echo "🔧 設定環境變數完成"
# 檢查 cmdline-tools 是否存在
CMDLINE_TOOLS="$SDK_PATH/cmdline-tools/latest/bin/sdkmanager"
if [ ! -f "$CMDLINE_TOOLS" ]; then
echo "📥 下載 Android SDK Command Line Tools..."
# 下載最新的 cmdline-tools
TOOLS_URL="https://dl.google.com/android/repository/commandlinetools-mac-11076708_latest.zip"
cd /tmp
curl -o cmdline-tools.zip "$TOOLS_URL"
if [ $? -eq 0 ]; then
echo "✅ 下載成功,正在解壓..."
unzip -q cmdline-tools.zip
# 創建正確的目錄結構
mkdir -p "$SDK_PATH/cmdline-tools"
mv cmdline-tools "$SDK_PATH/cmdline-tools/latest"
echo "✅ Command Line Tools 安裝完成"
else
echo "❌ 下載失敗,請檢查網路連線"
exit 1
fi
fi
# 更新 sdkmanager 路徑
CMDLINE_TOOLS="$SDK_PATH/cmdline-tools/latest/bin/sdkmanager"
if [ -f "$CMDLINE_TOOLS" ]; then
echo "🔄 安裝基本 SDK 組件..."
# 接受授權
yes | "$CMDLINE_TOOLS" --licenses
# 安裝基本組件
"$CMDLINE_TOOLS" "platform-tools" "platforms;android-34" "build-tools;34.0.0" "emulator" "system-images;android-34;google_apis;arm64-v8a"
echo "✅ 基本 SDK 組件安裝完成"
# 創建模擬器
echo "📱 創建 Android 模擬器..."
AVDMANAGER="$SDK_PATH/cmdline-tools/latest/bin/avdmanager"
if [ -f "$AVDMANAGER" ]; then
# 創建 AVD
echo "no" | "$AVDMANAGER" create avd -n "Pixel_4_API_34" -k "system-images;android-34;google_apis;arm64-v8a" -d "pixel_4"
echo "✅ Android 模擬器創建完成: Pixel_4_API_34"
fi
else
echo "❌ SDK Manager 未找到"
exit 1
fi
echo ""
echo "🎉 Android SDK 手動安裝完成!"
echo ""
echo "📋 驗證安裝:"
echo "export ANDROID_HOME=\"$SDK_PATH\""
echo "export PATH=\"\$PATH:\$ANDROID_HOME/tools:\$ANDROID_HOME/platform-tools\""
echo ""
echo "執行驗證:"
echo "./tools/environment/android/android_setup_verification.sh"

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#!/bin/bash
echo "🍎 完整的 Xcode 設定腳本"
echo "======================="
# Function to check if Xcode is installed
check_xcode_installation() {
if [ -d "/Applications/Xcode.app" ]; then
echo "✅ Xcode 已安裝"
return 0
else
echo "❌ Xcode 尚未安裝"
echo "請先從 Mac App Store 安裝 Xcode"
return 1
fi
}
# Function to configure Xcode developer tools
configure_xcode_tools() {
echo "🔧 設定 Xcode 開發者工具..."
# Set Xcode developer directory
echo "設定 Xcode 開發者路徑..."
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
if [ $? -eq 0 ]; then
echo "✅ Xcode 開發者路徑設定成功"
else
echo "❌ Xcode 開發者路徑設定失敗"
return 1
fi
# Run first launch
echo "執行 Xcode 首次啟動設定..."
sudo xcodebuild -runFirstLaunch
if [ $? -eq 0 ]; then
echo "✅ Xcode 首次啟動設定完成"
else
echo "❌ Xcode 首次啟動設定失敗"
return 1
fi
# Accept license
echo "接受 Xcode 授權條款..."
sudo xcodebuild -license accept
if [ $? -eq 0 ]; then
echo "✅ Xcode 授權條款已接受"
else
echo "❌ Xcode 授權條款接受失敗"
return 1
fi
}
# Function to install CocoaPods if not present
install_cocoapods() {
if command -v pod &> /dev/null; then
echo "✅ CocoaPods 已存在"
else
echo "🔧 安裝 CocoaPods..."
sudo gem install cocoapods
if [ $? -eq 0 ]; then
echo "✅ CocoaPods 安裝成功"
else
echo "❌ CocoaPods 安裝失敗"
return 1
fi
fi
}
# Function to configure Flutter for iOS
configure_flutter_ios() {
echo "🐦 設定 Flutter iOS 開發環境..."
# Add Flutter to PATH for this session
export PATH="/Users/jettcheng1018/flutter/bin:$PATH"
# Run Flutter doctor to check iOS setup
flutter doctor --doctor-ios-only 2>/dev/null || flutter doctor
echo "✅ Flutter iOS 設定檢查完成"
}
# Function to verify the complete setup
verify_setup() {
echo "🔍 驗證完整設定..."
# Run the verification script
if [ -f "./tools/environment/xcode/xcode_verification.sh" ]; then
./tools/environment/xcode/xcode_verification.sh
else
echo "⚠️ 驗證腳本不存在,執行基本檢查..."
# Basic verification
if [ -d "/Applications/Xcode.app" ]; then
echo "✅ Xcode 已安裝"
XCODE_PATH=$(xcode-select --print-path)
if [[ "$XCODE_PATH" == "/Applications/Xcode.app/Contents/Developer" ]]; then
echo "✅ Xcode 開發者路徑正確"
else
echo "❌ Xcode 開發者路徑不正確: $XCODE_PATH"
fi
else
echo "❌ Xcode 未安裝"
fi
fi
}
# Function to update project status
update_project_status() {
echo "📝 更新專案狀態..."
# Update PROJECTS.md
if [ -f "PROJECTS.md" ]; then
# Replace the status line for Xcode installation
if sed -i.bak 's/⏳ `ENV` Xcode 安裝配置 (iOS支援)/✅ `ENV` Xcode 安裝配置 (iOS支援) (2025-09-08)/' PROJECTS.md; then
echo "✅ 專案狀態已更新"
else
echo "⚠️ 專案狀態更新可能失敗"
fi
else
echo "⚠️ PROJECTS.md 檔案不存在"
fi
}
# Main execution flow
main() {
echo "開始 Xcode 完整設定流程..."
echo ""
# Check if Xcode is installed
if ! check_xcode_installation; then
echo "請先安裝 Xcode 然後再次執行此腳本"
exit 1
fi
# Configure Xcode tools
if ! configure_xcode_tools; then
echo "Xcode 工具設定失敗"
exit 1
fi
# Install CocoaPods
if ! install_cocoapods; then
echo "CocoaPods 安裝失敗"
exit 1
fi
# Configure Flutter for iOS
configure_flutter_ios
# Verify setup
verify_setup
# Update project status
update_project_status
echo ""
echo "🎉 Xcode 設定完成!"
echo "現在您可以開始 iOS 開發了"
}
# Run main function
main

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#!/bin/bash
echo "📱 Xcode 安裝監控工具"
echo "==================="
# Function to get current timestamp
get_timestamp() {
date '+%Y-%m-%d %H:%M:%S'
}
# Function to check installation status
check_installation() {
if [ -d "/Applications/Xcode.app" ]; then
return 0 # Installed
else
return 1 # Not installed
fi
}
# Function to get installation size
get_installation_size() {
if [ -d "/Applications/Xcode.app" ]; then
du -sh "/Applications/Xcode.app" 2>/dev/null | cut -f1
else
echo "0MB"
fi
}
echo "開始監控 Xcode 安裝狀態..."
echo "按 Ctrl+C 停止監控"
echo ""
# Initial status
echo "[$(get_timestamp)] 初始檢查: Xcode 安裝狀態"
# Monitor loop
while true; do
if check_installation; then
SIZE=$(get_installation_size)
echo "[$(get_timestamp)] ✅ Xcode 安裝完成! (大小: $SIZE)"
echo ""
echo "🎉 安裝完成!現在可以執行配置腳本:"
echo "./tools/environment/xcode/complete_xcode_setup.sh"
break
else
echo "[$(get_timestamp)] ⏳ Xcode 安裝中..."
fi
# Wait 30 seconds before next check
sleep 30
done

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# Xcode 安裝完成 - 手動設定步驟
## 🎉 Xcode 安裝成功!
Xcode 已成功安裝到 `/Applications/Xcode.app`
## ⚡ 必要的設定步驟
請在終端中執行以下命令來完成 Xcode 配置:
### 1. 設定 Xcode 開發者路徑
```bash
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
```
### 2. 執行首次啟動設定
```bash
sudo xcodebuild -runFirstLaunch
```
### 3. 接受授權條款
```bash
sudo xcodebuild -license accept
```
## 🔍 驗證設定
設定完成後,執行驗證腳本:
```bash
./tools/environment/xcode/xcode_verification.sh
```
## 📱 檢查 Flutter iOS 支援
```bash
/Users/jettcheng1018/flutter/bin/flutter doctor
```
應該會看到 Xcode 項目變成 ✅
---
**執行完成後,請告知結果,我會更新專案狀態。**

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#!/bin/bash
echo "🔍 Xcode 安裝驗證工具"
echo "===================="
# Check if Xcode is installed
if [ -d "/Applications/Xcode.app" ]; then
echo "✅ Xcode 應用程式已安裝"
# Get Xcode version
XCODE_VERSION=$(/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -version 2>/dev/null | head -1)
if [ ! -z "$XCODE_VERSION" ]; then
echo "📱 Xcode 版本: $XCODE_VERSION"
fi
else
echo "❌ Xcode 應用程式未安裝"
echo "請使用以下方法安裝:"
echo "1. 打開 Mac App Store 搜尋 Xcode"
echo "2. 或執行: mas install 497799835"
exit 1
fi
# Check Xcode developer path
XCODE_PATH=$(xcode-select --print-path 2>/dev/null)
if [[ "$XCODE_PATH" == "/Applications/Xcode.app/Contents/Developer" ]]; then
echo "✅ Xcode 開發者路徑設定正確"
else
echo "⚠️ Xcode 開發者路徑需要設定"
echo "請執行: sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer"
fi
# Check if first launch has been run
if xcodebuild -checkFirstLaunchStatus 2>/dev/null; then
echo "✅ Xcode 首次啟動已完成"
else
echo "⚠️ 需要執行首次啟動設定"
echo "請執行: sudo xcodebuild -runFirstLaunch"
fi
# Check license agreement
if xcodebuild -license check 2>/dev/null; then
echo "✅ Xcode 授權條款已接受"
else
echo "⚠️ 需要接受 Xcode 授權條款"
echo "請執行: sudo xcodebuild -license accept"
fi
# Check iOS simulators
SIMULATORS=$(xcrun simctl list devices available 2>/dev/null | grep "iOS" | wc -l)
if [ "$SIMULATORS" -gt 0 ]; then
echo "✅ iOS 模擬器可用 ($SIMULATORS 個)"
else
echo "⚠️ 未找到 iOS 模擬器,請透過 Xcode 下載"
fi
# Check CocoaPods
if command -v pod &> /dev/null; then
POD_VERSION=$(pod --version)
echo "✅ CocoaPods 已安裝: v$POD_VERSION"
else
echo "⚠️ CocoaPods 未安裝"
echo "請執行: sudo gem install cocoapods"
fi
echo ""
echo "🔄 Flutter iOS 開發環境檢查:"
export PATH="/Users/jettcheng1018/flutter/bin:$PATH"
flutter doctor --doctor-check-ios